philosophy

of
manifesto
glue is universal glue work is momentary glue roles are conditional and only some teams require a glue piece glue players do it by instinct
01

glue is universal

a b c d e f g h 1 2 3 4 5 6 7 8

both team sports and chess are games of strategy, where glue is essential

organizational strategy is messier than team sports and chess, which helps glue hide

02

glue work is momentary

legacy systems are optimized for stability in kind environments, where change is slow and inputs are predictable

in wicked conditions, that stability becomes a source of friction. processes built for repetition break under dynamic load

friction is often mistaken for failure. in wicked systems, it is information. it wants to be understood

wicked conditions force systems to reorganize around interaction rather than architecture

when reality shifts faster than structure can update, a gap forms between the system on paper and the system in motion

the work stops fitting buckets and emergent roles appear where the system needs coherence and the org chart can't supply it

03

glue roles are conditional

emergent roles are concepts, not positions. they are containers, and anyone who sees them can step in

dynamic loads lead to emergent roles as ecological functions: the system produces both the problem and the solution

some emergent roles carry enormous influence. others are ordinary, almost invisible

04

and only some teams require a glue piece

[ visual · the org ]

coming soon

05

glue players do it by instinct

[ visual · the interior ]

coming soon

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